MCP Tools
Blueprints

import_community_blueprint

Import a blueprint from the Marcora community exchange into your team's library. Once imported, use it like any of your own blueprints to generate content.

Parameters

NameTypeRequiredDefaultDescription
blueprint_exchange_idstring (uuid)YesUUID of the community blueprint to import. Get from list_community_blueprints (the blueprint_exchange_id field on each item).
_frontend_realtime_keystringNoFor frontend progress updates only. Do not use from MCP clients.

Input Schema

{
  "type": "object",
  "required": [
    "blueprint_exchange_id"
  ],
  "properties": {
    "blueprint_exchange_id": {
      "type": "string",
      "format": "uuid",
      "description": "UUID of the community blueprint to import. Get from list_community_blueprints (the blueprint_exchange_id field on each item)."
    },
    "_frontend_realtime_key": {
      "type": "string",
      "description": "For frontend progress updates only. Do not use from MCP clients."
    }
  }
}

Output Schema

{
  "type": "object",
  "properties": {
    "id": {
      "type": "integer",
      "description": "Blueprint record ID"
    },
    "name": {
      "type": "string"
    },
    "uuid": {
      "type": "string",
      "format": "uuid",
      "description": "Unique identifier — use as blueprint_uuid in create_deliverable_from_blueprint"
    },
    "content": {
      "type": "string"
    },
    "created_at": {
      "type": "integer"
    },
    "team_visibility": {
      "type": "string"
    },
    "imported_exchange_id": {
      "type": "string",
      "format": "uuid"
    }
  }
}

Instructions

Use this tool to import a blueprint from the Marcora community exchange into your team's library. Once imported, use it like any of your own blueprints to generate content.

Workflow:

  1. Use list_community_blueprints to browse and find a blueprint.
  2. Copy the blueprint_exchange_id.
  3. Call this tool to import it.
  4. Use list_blueprints to confirm it appears in your library.
  5. Use create_content with the returned uuid as blueprint_uuid to generate content.
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